Custom 3D renderer in C++
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This presentation covers an introduction to the project, its goals, and relevance to the audience. It delves into the project's background, including the use of classes from the lecturer and the difference between rasterization and ray tracing. The details section provides an overview of main functions, obj file parsing, and the rasterizer and ray tracer. The presentation also includes examples such as demos, code walkthroughs, and illustrative visual examples. It concludes with a summary of...